爆炸容器
Booom room
「X-site計畫」以美術館戶外廣場為基地,每年公開徵選空間提案,2021年由「超限游擊X真實構築」以作品《爆炸容器》在31件提案中脫穎而出,獲得首獎。
反思後工業建築的末日感,作品回應「多重真實」之命題,以聲音作為建築材料,形成多重感官的聯覺界面。團隊創造一蓄積能量的塔式容器,於其中模擬各式爆炸的光波、噪音、聲響與共振,以及活動事件的堆聚,將物理性的能量轉化成具遊戲性動態關係的氛圍場,觀眾將可以觸覺、視覺和聽覺等多面向的感知來「觀看」建築。
總體概念
以英文字母的「X」(無限、未知)所代表之總體概念,深入探究能量的擴延性與穿越空間的多種可能。《爆炸容器》是一組自廣場中心向外佈建的裝置,中央以類似核電廠冷卻塔的建築體作為視覺焦點,隱喻人類對「能量」的追求與隱憂;其中異質且非視覺的波動,在震盪間促使了感知疆域的擴延。
容器:末世建築的能量載體
「容器」是具有收納、儲藏與遮蔽等功能性的物件。假如建築是一個容器,其中除了容納人與物之外,亦容納著不可視的能量。本計畫試圖建構一座具末世氛圍的後工業建築容器,將不可視的能量化作能打開身體感知的氛圍場。計畫以爆炸產生的聲響與爆炸的系列反應作為主體,模擬能量內爆的樣態;藉由結構體、聲響、光與震動,共組成獨特的空間經驗。
爆炸:穿越空間的爆炸震波
「爆炸」是由動能極大的反應物質交互碰撞而產生的衝擊波;而爆炸現場的殘餘,往往揭示了文明的災難或重生。在本計畫建構的空間中,團隊模擬爆炸所產生的「波動」,亦即由聲響震盪創造的擾動:「波動」透過建築實體擴散,使遊走於空間中的觀眾得以接收到變動的震盪。除了建築在領域中的實存狀態,主體與碎片結構所容納的爆炸、光波、噪音、聲響、共振,更共組成一處獨特的「氛圍場」。不同的波動在空間中產生能量的聚散,營造感官的臨界空間。
藝術:多重感官的空間拓樸
建築體藉由製造的波動,解除了物理空間的限制,擴增了人的感知場域。波動使人能在有限的空間中感受到無邊際的波動疆域,因而創造出複合、多重的感知可能。藝術活動則擴大爆炸的意義,進而帶出超越空間的感官拓樸,重新建立起空間與人的動態關係。
《爆炸容器》試圖在當代藝術場域中,以跨領域的實踐探尋空間之外的「疆域」,聲響震盪的波動隨著能量的發散與蔓延,人以中介角色進入到現實場域中提取多重的感官情境,在持續變動中產生超乎尋常的特殊秩序,藉此回應本屆的多重真實。
團隊成員
計畫主持人:邱杰森
建築師:沈弘軒
超限游擊OGA:邱杰森、洪聖雄、丘智偉、吳承澤、莫珊嵐
真實構築A4R:林彥甫、黃于珊、謝秉澔
聲音藝術家:澎葉生、徐嘉駿
協力單位:博飛實業股份有限公司、華彩光電有限公司、佐東企業有限公司
Program X-site is an annual event that solicits proposals for art projects to be exhibited in the Taipei Fine Arts Museum outdoor plaza. In 2021, the project Booom room by Overrun Guerrilla Act. x Arch For Real was chosen from a pool of thirty-one proposals.
Responding to this year's theme of X-Reality, the artists chose to consider the feeling of doom brought by post-industrial architecture and to use sound as a building material to create a synesthetic experience. The team created a tower shaped vessel that stores energy and simulates explosions with light waves, sound, and vibrations. The accumulation of these events and their physical energy create a dynamic game-like ambient zone. Audiences will be able to experience the structure through the different senses of touch, sight, and hearing.
General Concept
The general concept for this year's X-site project Booom room is based on the letter “X” of the program's title, which suggests a boundless, unknown variable. With Booom room, the collaborators have launched a thorough investigation of possibilities with regard to energy expansion and the traversal of space in a set of installations that radiate from the center of TFAM's outdoor plaza. Providing a visual focal point at the center of the various installations, a structure resembling a nuclear power plant cooling tower serves as a metaphor for our worry about and quest for energy. Furthermore, invisible, heterogeneous sound waves are generated that vibrate the space and expand the borders of perception.
Vessel: Apocalyptic Architecture as Energy Carrier
A vessel possesses the functions of storing, preserving, and hiding. As a kind of vessel, architecture contains people, things, and invisible energy. In this project, the collaborators have constructed a post-industrial architectural vessel with an eschatological atmosphere, and used invisible energy to create an ambient zone that opens bodily perceptions. With the production of sounds and a series of reactions associated with explosions, the project simulates an energy implosion, and with structures, sounds, lights, and vibrations, ultimately forms a unique spatial experience.
Explosions: Explosive Shock Waves Traveling through Space
An explosion is a shock wave generated by an interaction between reactive materials and with extremely high kinetic energy. The remnants left at the site of the explosion lead to either the fall or rebirth of a civilization. In the space constructed for this project, collaborators have simulated the shock wave generated by an explosion with noise that leads to the disturbance. The waves spread through the structure so that visitors can perceive the changing vibrations. A unique ambient zone is created by both the physical presence of the structure at the site, as well as the main part and fragments that contain the explosion, light waves, sounds, and resonance. Fluctuations in the concentration and dispersal of energy create liminal spaces that can be sensed.
Art: A Spatial Topology of Multiple Sensations
Through the emission of waves and the removal of physical space limitations, the structure amplifies the perceptual field of visitors. Waves make it possible for visitors to perceive unbounded wave zones in a limited space, and in turn, create many possible compound perceptions. Art related activities further expand the significance of the explosion, bring out sensory topology that transcends space, and establish new dynamic relationships between people and spaces.
Through interdisciplinary practice, Booom room explores the territory beyond space in a contemporary art venue. As visitors enter the field and encounter multiple sensory situations, sound waves and vibrations spread energy to produce specific unexpected orders via continuous fluctuation. In this way, the work responds to the multiple realities theme of this year's program.
Team Members
Head of Project: Chieh-Sen CHIU
Architect: Hung-Hsuan SHEN
OGA: Chieh-Sen CHIU, Sheng-Hsiung HUNG, Chih-Wei CHIU, Cheng-Tse WU, Margot GUILLEMOT
A4R: Yen-Fu LIN, Rhea HWANG, Bing-Hao XIE
Special thanks to: Born Free Inc., Huacai Opto-Electronics Co., Ltd., Zuo Dong Co., Ltd.